Review

Black Myth: Wukong Review - Monkey Business

  • First Released Aug 19, 2024
    released
  • PC

Black Myth: Wukong delights with a gauntlet of thrilling boss battles against a menagerie of Chinese mythology's greatest creatures, but the moments in between are disappointing

Black Myth: Wukong surprised me. Going in, I knew not to expect a souls-like, despite it seemingly sharing many of the genre's hallmarks. The game's Chinese developer, Game Science, has been adamant that it's not a souls-like, preferring to define it more generically as an action-RPG. This is at least partially accurate, as Black Myth: Wukong is definitely not a souls-like. What I wasn't expecting was for it to be essentially a lengthy boss rush. It's not uncommon to go from one boss fight into another and then another, and it's in these elaborate battles where Black Myth: Wukong shines. The moments in between, however, aren't quite as strong, sometimes devolving into aimless tedium. But its satisfying combat and unique variety of boss fights mostly manages to overcome these flaws.

Black Myth: Wukong's story is based on the classic Chinese novel Journey to the West. Originally published in the 16th century during the Ming dynasty, the epic saga has proven to be incredibly long-lasting and influential since its release, inspiring everything from Ninja Theory's Enslaved: Odyssey to the West to Akira Toriyama's Dragon Ball manga. Black Myth: Wukong's take on the enduring tale is set sometime after the original story while still retaining many of its characters. Names like Zhu Bajie, Kang Jinlong, and the Bull Demon King will be instantly recognizable to anyone familiar with Journey to the West, even if certain characters' allegiances sometimes differ from the source material.

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Now Playing: Black Myth: Wukong GameSpot Review

You play as a mute monkey, known as the Destined One, who shares more than a few similarities with the titular Sun Wukong--a legendary simian commonly known as the Monkey King. Sun Wukong is a prominent character in Journey to the West, so your unexpected presence is one of the game's central mysteries. Are you the Monkey King reincarnated, or perhaps one of his clones breaking off on your own quest? The answer isn't the most surprising, but it makes for a thrilling conclusion to the adventure.

The rest of the game's story didn't quite resonate with me, however. It's clear that Game Science had the freedom to deviate from the source material, but I still felt lost when trying to follow every facet of Black Myth: Wukong's narrative. It helps that each of the game's six chapters revolves around a relatively self-contained tale, dealing with universal human emotions such as love, hate, and greed. Yet it still feels like a story best experienced by those with intimate knowledge of the source material. References and concepts from Journey to the West and other Chinese mythology frequently flew over my head, so I found it difficult to invest in both the broader picture and its more intimate yarns. It's a shame, because finally seeing a Chinese take on a Chinese story as classic as this one is inherently fascinating. A lot of people have only experienced the story through the lens of another country's adaptation, and it's clearly been treated here with a lot of care and attention to detail. There are moments I love--like every encounter you have with a headless monk who serenades you with a Sanxian--and the character designs are universally fantastic, but the story is hard to latch onto if you're unfamiliar with Journey to the West or Chinese folklore and mythology in general.

Fortunately, one of Black Myth: Wukong's greatest strengths is how it weaves Sun Wukong's wonderous abilities into the framework of its fast-paced combat. The Monkey King is known for wielding Ruyi Jingu Bang, a magical staff that can shrink and extend at will. He can also create clones of himself from a single strand of hair, freeze enemies in place with a point from his finger, and shapeshift into a vast array of different forms. All of these abilities are represented in the game, expertly showcasing the Monkey King's prodigious combat capabilities. By executing combos with the staff, you'll see it elongate to bludgeon enemies with extra ferocity before reverting back to its original size. You can also make use of various spells that consume mana and operate on cooldowns. These include the ability to generate clones of yourself to give enemies more than a single target to focus on, and the use of a magic spell called Immobilize that lets you freeze your foes in place for a few seconds, giving you time to wail on them while they're helplessly trapped or using the opportunity to take a step back and heal.

Shapeshifting is a significant part of your arsenal, too, as you're able to transform into specific previously defeated enemies and utilize their different movesets and weapons. One of these transformations is called Red Tides, which you acquire early on after defeating the giant wolf Guangzhi. By shapeshifting into this ferocious canine, you're able to wield his flaming glaive to inflict burn damage on your opponents as you twirl around and pull off a variety of combos. What's more, each transformation has its own health bar, essentially providing you with an extra life. Once this health bar is extinguished or you've used up all of your Might by performing various attacks, you transform back into your usual self.

While shapeshifting and using quick-use spells to freeze enemies and overwhelm them with clones is rewarding, the core of Black Myth: Wukong's combat lies in its unusual combo system

While shapeshifting and using quick-use spells to freeze enemies and overwhelm them with clones is rewarding, the core of Black Myth: Wukong's combat lies in its unusual combo system. Light attacks are essentially a means to build Focus points, which are spent to unleash different heavy attacks. With enough upgrades, you can eventually bank up to three of these points at a time, and the game's entire combat economy is built on farming Focus and cashing it in as soon as possible to deal significant damage. Light attacks do feel fairly weightless as a result, which is further emphasized by the small amount of damage they chip off each boss's health bar. The game's sense of impact comes from executing a full combo, especially if you're able to transition from a light combo into a heavy finisher. In these moments, your staff begins to glow red-hot as it hurtles through the air and collides with an almighty thump. These attacks deal a ton of damage and regularly stagger enemies in satisfying fashion. Finding openings and using Immobilize to give yourself time to pull off these combos is the basis of Black Myth: Wukong's combat. Once you're able to keep a combo going while mixing in dodges and utilizing your bag of tricks, each boss fight becomes a frenetic and exhilarating dance to the death.

As an elaborate boss rush, Black Myth: Wukong lives and dies on the quality of its boss battles, and for the most part, they're excellent. Each of the game's six chapters offers a rogue's gallery of thrilling foes to fight. Known as Yaoguai, these mythological beasts range from a giant black bear to a traditional Chinese dragon, a blood-spattered tiger, and many, many more in between. Blocking is not part of your extensive repertoire, and the only form of parrying is limited to a magic spell on a cooldown timer, so you need to excel at dodging to make it through each fight alive. This might sound intimidating if you don't usually play tough action-RPGs, but outside of a couple of boss fights in later chapters, the game isn't particularly challenging. This is coming from a souls-like veteran, so my gauge on what's hard might be slightly skewed, but I defeated a number of the game's bosses on my very first attempt. I still wouldn't say Black Myth: Wukong is approachable, however, as its toughest bosses still pose a considerable threat, and there aren't any difficulty options. The ramp-up to its most challenging moments is just more forgiving.

Whether you're fighting on a frozen lake surrounded by snow-capped mountains or sloshing through a shallow pool of blood, these battles against the Yaoguai are frequent triumphs. There's a sense of balletic elegance to its best boss fights, mixing martial arts influences with supernatural flair to create these tense and awe-inspiring encounters. You're often challenged to learn attack patterns to nail the timing on dodges and figure out where openings occur so you can get a combo in. But there are also opportunities to be strategic with your abilities, too. Immobilize is ineffective against certain bosses, so you might go for a different spell, or vary your transformations to attack an enemy's elemental weakness. Even if I sometimes found bosses relatively easy, that didn't take away from their thrills, while the toughest among them were often met with a pounding heart and palpable elation when I finally managed to emerge victorious.

The game's ability to produce this sensation is where Black Myth: Wukong feels most like a souls-like. There are more obvious similarities, such as a checkpoint system that respawns enemies when you rest, and a flask for healing that has a finite number of charges and can be refilled at said checkpoints. Yet aside from this, Game Science wasn't lying when it said it wasn't making a souls-like. This is none more obvious than in the game's level design. For the most part, your path through each chapter is linear, albeit with a couple of forks in the road leading to optional bosses and crafting materials used for brewing potions and forging armor. Occasionally it opens up with more-expansive areas featuring numerous branching paths, but progression is still usually confined to a singular route, so linearity is present even when it doesn't initially appear to be. This isn't inherently bad, but the level design is straightforward and unimaginative--issues that are further compounded by an abundance of jarring invisible walls and a jump that's functionally useless for most of the game. Throw in only a smattering of enemies that don't pose much of a threat, and the sections between boss fights feel disappointingly sparse and languid.

I also need to mention a moment near the end of the game that stumped me for several hours because the solution is incredibly specific but not at all obvious, especially when there's nothing else like it in the game. This sapped the momentum from the final chapter and had me questioning whether I had encountered a game-breaking bug or was just being ignorant.

No Caption Provided

Each environment you explore does at least look fantastic. Whether you're running through a bamboo forest grove punctuated by falling leaves and dense vegetation, entering a spider-infested estate illuminated by the faint glow of moonlight, or planting your feet on the sun-kissed rocks of a craggy canyon, Black Myth: Wukong is frequently beautiful. It ran exceptionally well for me on PC, too, compiling shaders at the outset to prevent the dreaded Unreal Engine 5 stutter.

Black Myth: Wukong is an uneven game where the highlights often outnumber the lowlights. Its triumphant boss battles and fast-paced combat make up for the stale moments in between, where bland level design and a scarcity of enemies will have you clamoring for the next face-off with a deadly Yaoguai. I appreciate that it's not just another souls-like in what is now a crowded genre, and the choice to go for a boss gauntlet is unexpected and, honestly, quite refreshing. It's disappointing that it falters outside of its cinematic clashes against mighty beasts, but designing this many rousing boss battles while avoiding a sense of fatigue is no mean feat and deserves praise.

Back To Top

The Good

  • Sun Wukong's magical abilities are wonderfully adapted to the game's combat
  • An unusual combo system ensures that its fast-paced combat doesn't quite feel like anything else
  • Boss battles are frequently stunning and force you to make full use of your repertoire
  • Environments are gorgeous and varied

The Bad

  • The story assumes you have knowledge of Journey to the West and is tough to follow without it
  • The level design is simple and dull, and enemies are too scarce

About the Author

Richard finished Black Myth: Wukong in 38 hours, completing as many NPC quests and optional bosses as he could find. He played it on PC with an RTX 3090 and an AMD Ryzen 7 7800X3D. Review code was provided by the publisher.
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weapon_x57

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Heard that online streamers and reviewers were not allowed to mention anything that makes China look bad lol. Well here goes....FREE TIBET!!!!

Tianmen Massacre was real!!!!

China is a dictatorship!!!

They gonna make war on Taiwan soon so all those of you who bought this game way to give them war funds.

Company is called Games Science Interactive Tech!!! Thats not a gaming company game...thats one thats owned by the Chinese government!!

Wonder if gamespot will delete this post.

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santinegrete

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I played Ninja Theory's Journey to the west. Does that qualify? :D

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Kaki

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Edited By Kaki

A far better game than Elden Ring and Shadow of The Erdtree. From Software have long since become a shadow of their former selves with this crappy open world and have met their masters with this gem and Lies of P.

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silentmind

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So you play a monkey-man. Hard pass. Looks and sounds stupid. Gaming industry is focused on technical aspects only. Dead.

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christianyonas

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@silentmind: So you just made a comment without having even a basic understanding of Sun Wukong's history, and reducing it to "monkey-man." Impressive. Maybe you should stick playing Roblox and keep that mind silent, Silentmind.

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santinegrete

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@silentmind: you might want to check out the review of Screen Rant about that game. Doubt the girl reviewing the game cared about how optimized the engine is.

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Simonthekid7

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Simonthekid7  Online

@silentmind: It is a part of chinese history and culture. The "monkey man" is perhaps a n essential part of the chinese heritage and culture and a chinese famous story which is centuries old. Show a bit of respect for chinese traditions and culture.

China now today, a non democratic state which challenges western hegemony as well as threatening Taiwan with an all out invasion, is quite horrible. But chinese people are not, they are usually very polite in my experience, and chinese traditions and culture should be respected. Just like american, egyptian, european, japanese, australian ones and so on.

When you write "monkey man" and says it looks stupid, you kind of come off as a stupid or somehat ignorant american instead. Sorry if i am being too harsh on you. But..you seemed slightly disrespectful towards chinese culture.

and it is not just focused on technical aspects. It also seems to try to tell a story rooted in chinese culture and folklore.

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HawkJacq

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Edited By HawkJacq

@silentmind said:

So you play a monkey-man. Hard pass. Looks and sounds stupid. Gaming industry is focused on technical aspects only. Dead.

I dont understand your comment...Maybe you dont like the game...but that "monkey-man" is part of Chinese Mythology (Monkey King) and the game is based in the XVI Century chinese novel "Journey to the West"... Also the Developer is form China...so tha "Monkey-Man" represent alot more than that....

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EightBit_Dan

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Edited By EightBit_Dan

interesting that richard reviewed this when he is clearly anti-china from his twitter page

do hope this comes out on gamepass

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mogan

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Edited By mogan  Moderator

@eightbit_dan: A person can be against the actions of a government and still appreciate that country's art. I doubt the reviewer is anti-Chianese video game developers.

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EightBit_Dan

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@mogan: thank you for your sage words, makes sense, i agree

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MoogleStar

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Nice. Will play on PS5 in a year from now when its $40 or less 😁

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slapdashXYZ

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Edited By slapdashXYZ

So the only negative is that it's not bogged down with unnecessary open world bloat? Sign me up.

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Kaki

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@slapdashxyz: The fact that it looks nothing like Elden Ring makes it a safe buy.

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Cherub1000

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Edited By Cherub1000

Wow, this looks gorgeous BUT! I need that solid gameplay and again, seems great. Have absolutely ni idea about the backstory though? I wonder if a wiki summary would suffice???

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CyrezEraser

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i hope its not soulslike, sick of these types of games. not everybody wants a super difficult video game to play and want to relax and enjoy a game instead

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NilsDoen

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@cyrezeraser: sick of these relax games. Not everybody wants to chill through super easy blabla

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CyrezEraser

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@nilsdoen: got me….

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jackplaysOne

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reading the comments i understand why studios and Devs are very cautious on bringing new ideas and ips. does every game need to be an open world arpg souls like?

If you want that just go back and play the 100s of games that already exist. I welcome the creativity and the effort to separate from existing ips.

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Probable

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Edited By Probable

"Black Myth: Wukong delights with a gauntlet of thrilling boss battles against a menagerie of Chinese mythology's greatest creatures, but the moments in between are disappointing."

Enough said. Thank you Richard. Thank you.

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drfeelgood

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“The story assumes you have knowledge of Journey to the West and is tough to follow without it.” If I didn't know the backstory of a game, I wouldn't consider it a flaw. I don't blame the game for my ignorance.

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Boodger

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@drfeelgood: It's good to know in a review though. Plenty of people are not familiar with that backstory, and if it would hinder their enjoyment of it, that is a valid point to bring up.

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drfeelgood

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Edited By drfeelgood

@boodger: Sure thing. But I don't think that should be a factor in judging how good or bad a game is. As an Asian, I know very little about Greek and Norse mythology, but because I love the God of War, I've also developed an interest in western mythologies. As I learned more about western mythologies, I became more fond of the God of War. I hope that the Black Myth Wukong can be a bridge to connect players with eastern mythology.

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NilsDoen

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@drfeelgood: we know Japanese myth is bru. Chinese is meh tho

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ItsNotA2Mer

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Over 50 reviews on Metacritic, and not a single one on PS5? Getting huge Cyberpunk vibes here.

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RestatBonfire

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@itsnota2mer: IGN China released PS5 gameplay and it's smooth

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@restatbonfire: Good news, but it's still strange that there's not a single PS5 review. There has to be a reason for that.

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R4gn4r0k

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@itsnota2mer: The reason being they provided PC codes. Don't worry, this has happened many a time when PC was the lead platform in the past; It doesn't necessarily spell doom for the console version.

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@R4gn4r0k: "The reason being they provided PC codes."

Yes, that is obvious, (don't mean that in a rude way).

"It doesn't necessarily spell doom for the console version."

I don't think it spells doom for the console version, but I definitely think it's sketchy. They could have just as easily provided PS5 codes for review as well.

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GirlUSoCrazy

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Edited By GirlUSoCrazy  Online

Shame about the story and levels. I like fighting bosses but I like exploring too. A boss should just be the icing on the cake.

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xNSHD

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soon as i found out it was pretty much just a boss rush game with exploration being basically an afterthought i lost all interest in the game.

shame since i remember when this was first announced and it looked fantastic and could have been a real addition to the soulslike genre. however they seem to have focused to much on just bosses. ill be giving this a miss, another $70 saved.

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blondie_82

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@xnshd: it’s 60 bucks

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xNSHD

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@blondie_82: another $60 saved. Making an argument over $10 when the price of the game wasn't the point I was making.

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Simonthekid7

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Simonthekid7  Online

@xnshd: not an argument really, i think he just pointed out a wrong fact :)


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xNSHD

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Edited By xNSHD

@simonthekid7: so he missed the point and focused on something (price) which was no the point of my comment at all.

Great.

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texasgoldrush

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Never trust early reviews.

Critics loved Skyward Sword, it bombed. Critics love MGSV, it is seen as a series and company killer. FFVII Rebirth, critical darling, may have completely ended single player Final Fantasy success, along with FFXVI. Critics loved Deathloop, gamers think it was the worst Arkane game, until that vampire live service game. And no one really talks about Dragon's Dogma 2 anymore even though critics gave it great scores.

Then you have underrating, which this game seems to be by Western critics. Nevermind many buggy games get fixed and become classics like New Vegas and Cyberpunk, making Metacritic useless. Then you got games that critics simply didn't get at launch, like Life is Strange, that become huge successes.

Black Myth Wukong is simply put, a landmark for the Chinese game industry.

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Kaki

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@texasgoldrush: Elden Ring was critically acclaimed and the majority of the Souls community find it to be From Software's worst game since DS 2.

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Kore_Soteira

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Edited By Kore_Soteira

@texasgoldrush: this is a bit of a bad take. Some of those single player games underperformed, yes, but the nature of single player games is that they tend to disappear into the background when new releases come to market. There are highly active communities for all of the above if you go looking for them.

Also (and I am by no means a Nintendo shill), Skyward sword HD sold 4.15 million units to date. Thats FAR from "bombing". The original just released at the wrong time and with a poorly received control scheme. The game WAS solid. MGS V also sold more than 10 million units - this didnt kill the series, Konami's poor business management did.

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Simonthekid7

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I have not played Skyward Sword but it was not exactly a bad Zelda game, was it? It seemed to have the same quality and production value as the other ones from the same era..like Wind Waker and Twilight princess.

and graphically, the design was somewhere in between the cartoon style in wind waker and the more realistic twilight princess. I think it had a nice visual art direction / design.

They should maybe do a hd remaster of the game though. I do not know if the switch version really counts as hd remaster.. And i saw some clips where the draw distance seemed to be worse on switch than wii.

An ocarina of time remake would also be nice.. with the main quest and some expansion, a few more dungeons. There are hobby projects which are made in unreal engine 4 or 5 where they remake parts of ocarina of time with super high level of detail which i stumble upon on social media sometimes.

@kore_soteira said:

@texasgoldrush: this is a bit of a bad take. Some of those single player games underperformed, yes, but the nature of single player games is that they tend to disappear into the background when new releases come to market. There are highly active communities for all of the above if you go looking for them.

Also (and I am by no means a Nintendo shill), Skyward sword HD sold 4.15 million units to date. Thats FAR from "bombing". The original just released at the wrong time and with a poorly received control scheme. The game WAS solid. MGS V also sold more than 10 million units - this didnt kill the series, Konami's poor business management did.

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Simonthekid7

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@kore_soteira: I think what "killed" Metal Gear Solid as a series was how all the important key staff probably left Konami along with Hideo Kojima to join his new studio and do another game. And Konami did not quite have the people left to do a Metal Gear Solid 6 which was of high enough quality. So instead they did the Metal Gear Survive game which did not have much to do with Metal Gear Solid except for the name, but they decided to do it as a quick way to do something else relatively fast and easy with the MGS 5 game engine and Metal Gear which probably had a huge cost which they wanted a return of investment on.

Konami seems to be on the right track again now with the Metal Gear Solid 3 remake. Maybe they might try a MGS VI game in the future. I do not know how MGS 4 ends, though. (do not spoil it) And MGS 5 is a prequel. So i do not know how they would proceed.

I guess they have three options. Do the sixth game themselves, license it to Kojima Productions if he wants to work with Metal Gear again, or outsource a sixth Metal Gear Solid game to some other studio. Maybe a western studio even.

But for now, we should try to enjoy Metal Gear solid 3 remake, if it is worth playing.

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