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Concord Has Sold About 25,000 Copies And Should Have Launched As A Free Game, Analysts Say

Concord is coming up short.

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The latest big PlayStation game, the multiplayer shooter Concord from developer Firewalk Studios, was a misfire upon release earlier this month and might have sold only 25,000 copies. [Update: Just over a week since launch, Sony has announced that Concord will go offline and refunds will be issued.]

GameDiscover.co analyst Simon Carless told IGN that Concord likely sold 10,000 units on Steam and 15,000 on PlayStation as of the end of August. Concord struggling to sell would not be a surprise, as the game peaked at 697 concurrent players on Steam and is currently outside the top 100 best-selling games on PlayStation.

Circana analyst Mat Piscatella told IGN that fewer than 0.2% of PS5 active players were logged into the game on Monday, August 26. Liam Deane, an analyst at Omdia, told the website, "The Steam numbers are so bad that even without the exact data on the PS5 side we can be pretty certain that the game is doing very badly."

The analysts that IGN spoke with said Concord failed to move units and drive engagement due to a variety of reasons, including a lackluster marketing campaign, a relatively high price point ($40 USD), and a lack of stand-out features in a market already filled with similar types of games.

Midia Research analyst Rhys Elliott said Concord should have launched as a free-to-play game, or as part of the PlayStation Plus subscription catalog like Quidditch Champions is doing for its own launch today, September 3. Elliott pointed out that it's not too late, as Sony could add Concord to PlayStation Plus, but admitted, "The damage might have already been done. First impressions matter."

Concord is Firewalk's first game. It was in development for more than eight years, according to lead designer Joe Weisnewski. "Concord has so much humanity and depth to it. I really hope people give it a shot. Insanely proud of the game and we’re strapped in and ready to push it for years to come," the developer said.

Sony was at one point planning to release 10 live-service games by 2026 but later cut the figure in half as the company outlined a plan to focus on quality over quantity. Naughty Dog's The Last of Us Online, once described as the developer's most ambitious game ever, was canceled.

According to a report, one of the last major decisions that former PlayStation boss Jim Ryan made was a mandate for PlayStation's teams to make more games-as-a-service titles. A number of PlayStation developers were said to be upset by this, and the blame apparently fell on industry veteran Connie Booth. A 30-year veteran, Booth left PlayStation in October 2023, and no reason for her departure was ever provided. Some believe she was fired. Booth is now an executive at Electronic Arts.

Looking ahead, Concord Season 1: The Tempest, launches in October--it adds a new character, new map, new variants, and additional cosmetics and rewards. It also introduces a new season of weekly cinematic vignettes that will further flesh out the narrative. Season 2 is scheduled for January, with Season 3 expected in April.

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Silentchief

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Why would the lead character designer thank anyone? You're the main reason it failed 🤣.

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impactsuit

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Concord had a free open beta, we basically KNOW what would've happened if it were free instead of 40 dollars and it was not much better, less than 2400 simultaneous players on Steam

Making it free would not in any way change the fact that we have completely lame characters whose design was dictated by political propaganda instead of creativity and they were all ugly in order to check as many DEI checkboxes as possible which is a huge red flag for probably 99% of the players nowadays, people are simply SICK of it...

A free game would rely on the sale of cosmetics for the characters in order to make any revenue and, for reasons stated above, almost NO ONE would spend a dime on those repulsive characters.

The devs were not wrong by charging in advance for the game, if only it had cost a COUPLE MILLION dollars which would be more than enough to a competent team to make a game with such limited scope as this one (in 8 years a single artist couls have made all those characters and environments if given creative freedom which, of course even if they had a real dev instead of only activists wasn't the case)

As a free game it'll simply flop even harder and Sony know that (I hope)

This game is already buried and we'll heard about lay offs very soon.

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Simonthekid7

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It is easy to be "after - wise" but yeah, a free to play launch would have been better, the game could have gotten at least some traction.

And also, i wonder if the team behind the new action game Arc Raiders are reconsidering now. Because they went from free to play to a 40 dollar price point. And now they might be sort of almost forced to go back, reconsider. What do you think? @gamespot

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Simonthekid7

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Simonthekid7  Online

crash boom bandicoot.

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vampiremorbius

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Just read this on the playstation blog

An important update on Concord – PlayStation.Blog

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m4a5

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Free wouldn't have mattered.

It seems like a lot of us gamers felt how delusional the devs were and stayed far away.
It never felt like it was made for the average gamer, but for a small minority of (toxic) people who are trying to control what gaming should be. And, well, those people don't really play games (or reflect the rest of gaming). And also being made by such people, it was never going to turn out fun.

So, this game will also flop like that recent Suicide Squad game.

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esqueejy

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Edited By esqueejy

@m4a5: Free would have mattered alot, but probably not enough to save the profit margin given the absurd expense incurred developing this (and 8 years of it should've been a clue to maybe just stop the bleeding haha). The overarching problem here was that this game-space is already saturated with Overwatch, Valorant, Apex Legends, etc., and they're all free. Nobody asked for another and certainly nobody asked for one that has ho-hum gameplay for an up-front price tag. Gameplay beats everything, including bad character aesthetics and the tiki torch crusade against "woke"...and silly comment board feedback loops designed to confuse "loud" with "majority" don't change that.

Still fun watching the anti-woke crowd convince themselves they are the vast majority of gamers though. If they were...and were as magically effective as they think they are...they'd already have nothing left to complain about.

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m4a5

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@esqueejy: And yet the vast majority of gamers went out of their way to stay away from this tainted game too 🤔

Keep making excuses. You people have no one to blame but yourselves (which you're incapable of doing).

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esqueejy

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@m4a5: LOL. Learn to reason. That the game did poorly does not mean it did poorly for the idiosyncratic reasons you want to believe it did poorly, nor is it evidence in any way, shape or form that the "vast majority" of gamers share your cultural resentments.

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m4a5

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@esqueejy: Anyone but yourselves.

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Dawg9000

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@m4a5: "It never felt like it was made for the average gamer, but for a small minority of (toxic) people who are trying to control what gaming should be.", seeing so many people apply this logic to this game like Overwatch and Apex doesn't exist is hilarious. Toxic isn't a projection at all lol. Just indulge me, who are you talking about when you say "You people"?

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m4a5

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@Dawg9000: The people who would praise what impactsuit's 2nd paragraph above points out (an obvious negative especially when it's done to an extreme). The type of person who would insult the average gamer giving criticism as "a bunch of talentless freaks".

-------------

Overwatch and Apex feels like they're meant to be fun first and appealing for gamers, with putting those things in the background as a bit of flavor along with everything else in moderation.

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Simonthekid7

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@m4a5: It would have mattered a bit. Maybe it would have made more people at least give the game a chance. Maybe 250 000 instead of 25 000 .. But it would perhaps have been a flop anyway.

Sony lost a lot of money on th game, i guess. But at least they did not loose even more on the marketing if they did not spend a lot to market the game. The game was quite heavy featured in a State of Play a few months ago and there was an open beta in july. But the marketing push before the release was perhaps not there. Maybe they cut their losses instead of spending marketing money on a game they did not think would sell.

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MoogleStar

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Yeah charging $40 for it was the final nail in the coffin for me. And it already had the whole "generic live service game" going against it, and not being pushed anywhere to being with. Making it free would help a little but probably beyond saving at this point.

Sony needs to stay in their lane and stay away from crap like this. More single player games please.

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Simonthekid7

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@mooglestar: Generic with a lot of influence from Guardians of the Galaxy.

But they might re launch it as a free to play title. Or give it away with playstation plus monthly. Then they might get at least more than 25 000 players to try it. Some might even spend money on it.

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MoogleStar

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@simonthekid7: Yeah I see the influence. I really enjoyed that GOTG game. But yeah maybe if they make it free and just offer fancy cosmetics people might buy them. I dunno. I wouldn't blame them for micro transactions at this point. They spent a lot of money on that dev, and then making the actual game.

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ezio899

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@mooglestar: It was going to have MTX anyways. A lot of new GaaS release them later to get more people interested and not push people away with cash shops that paywall 95% of the game's content(Cosmetics). But the player base just does not exist. They might try recovering it but it's made worse by the fact one of the dev's attacked the community because it was a failure. Doing the usual blame everyone but themselves for horrible design choices that no one wants.

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Simonthekid7

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@simonthekid7: money, as in in game purchases, micro transactions

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