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    Concord Is Shutting Down After Two Weeks, But Is That Unprecedented?

    By Eddie Makuch on September 3, 2024 at 12:39PM PDT

    Short-lived

    GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

    Short-lived

    Sony's latest big exclusive, Concord, launched on August 23 and just 11 days later, the publisher announced that the multiplayer shooter is shutting down. Concord sales were cut off on September 3 and servers will go offline on September 6 (two weeks to the day after the game launched in full) as developer Firewalk and Sony explore options and opportunities for the game's future. Sony is refunding everyone.

    Concord had extremely low player numbers on Steam (and presumably PS5 as well) as the game is estimated to have only sold 25,000 copies across all systems as of the end of August. Despite the low player numbers, few could have predicted that Sony would make such a dramatic decision to stop sales, close the servers, and refund everyone after such a short period of time.

    But is the Concord situation unprecedented? The launch-to-shutdown timeline for Concord was very quick. In fact, it might be the fastest release-to-shutdown we've ever seen from a major studio (though, again, it's possible Concord could return). But plenty of other games--including high-profile titles based on major IP--have launched and shut down in relatively short order over the years. Let's look back at other games that have launched and closed unexpectedly quickly, or otherwise been forced to make a major pivot with its business model.

    In terms of Concord, the developers say they are assessing their options and looking at how they can "determine the best path forward." Many are taking this to mean Concord might come back someday, potentially as a free-to-play title. Even if it does, many are wondering what Concord could do to differentiate itself in an already-crowded market for arena shooters. Some believe Concord is doomed and won't find success, even under a different model.

    Whatever the case, some games that launched poorly enjoyed success down the road, so the book may not be shut on Concord. Keep checking back with GameSpot for the latest.

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    The Best Games Of 2024 (So Far)

    The Best Games Of 2024 (So Far)

    Battleborn

    Battleborn

    Developed by Borderlands studio Gearbox and published by 2K, Battleborn had a lot of excitement and hype behind it--but the game did not pay off. Launched in 2016 as a premium game, Battleborn struggled in the market in part because another game, Blizzard's Overwatch, came out weeks later and ate its lunch. In 2017, Battleborn adopted a free-to-play business model, but that couldn't save the game either, and it eventually closed for good in January 2021.

    Battleborn's failure to find a footing in the market came despite Gearbox investing heavily in it. Gearbox's Randy Pitchford said, "We've invested more than Borderlands 1 and 2 added together in Battleborn." At the time, Pitchford unknowingly foreshadowed Battleborn's fate. "We don't even know if people will be interested or not," he said.

    • Released: May 2016
    • Server shutdown: January 2021
    Crucible

    Crucible

    Amazon Games didn't exactly hit the ground running with its gaming efforts, as one of the company's first big releases, Crucible, didn't live long and had an odd development history. The free-to-play arena shooter became available to download in May 2020 for PC, but, due to a variety of reasons, Amazon opted to revert it back to a closed beta in June 2020. At the time, the studio said it was soliciting feedback and conducting further tests to help get Crucible in a better place for success in the market. But in October 2020, Amazon confirmed it was discontinuing development efforts on Crucible and shifting focus elsewhere.

    • Released: May 2020
    • Server shutdown: Never came back online publicly after reverting to closed beta in June 2020

    LawBreakers

    LawBreakers

    After leaving Epic Games, Gears of War designer Cliff Bleszinski started a new studio, Boss Key, which produced the arena shooter LawBreakers with Nexon as its first title. Unfortunately for Bleszinski and company, the game failed to find an audience. And despite Bleszinski's efforts to save the game, it ultimately shut down in September 2018, only 13 months after its release.

    • Released: August 2017
    • Server shutdown: September 2018

    Radical Heights

    Radical Heights

    After the failure of LawBreakers, Boss Key shifted its sights to the burgeoning battle royale market with Radical Heights, but this game also never broke out. Radical Heights felt, to some, like a half-baked experiment rather than a game people might feel compelled to return to again and again. The game, and the studio itself, would ultimately close up shop for good.

    • Released: April 2018
    • Server shutdown: September 2018
    Anthem

    Anthem

    Esteemed RPG studio BioWare released a live-service game called Anthem in 2019, but it failed to attract a wide-enough playerbase. EA and BioWare reportedly considered rebooting the game with new systems to attract and retain more players, but EA officially announced in February 2021 that Anthem would not get more development support and staffers would shift to other projects. Anthem's servers remain online as of September 2024, so anyone enjoying the game still has something to play, but Anthem would never reach its full potential and will not be remembered among BioWare's greatest hits.

    • Released: February 2019
    • Servers still online but Anthem is not getting new development support.
    Knockout City

    Knockout City

    The "dodgebrawl" game Knockout City from Velan Studios had a fun concept and an engaging gameplay loop, along with the backing of publisher Electronic Arts. However, Knockout City failed to find an audience or enough sales to sustain its ongoing live-service model. The game launched in May 2021 but EA would eventually hand over the publishing rights to Velan in June 2021, at which time the game adopted a completely free-to-play model. Ultimately, however, Knockout City never caught on, and the official servers closed in June 2023. A Private Server Edition remains available for the dedicated group of fans who want to keep playing.

    • Released: May 2021
    • Server shutdown: Official servers closed in June 2023, but a Private Server Edition is still online.
    Bleeding Edge

    Bleeding Edge

    UK developer Ninja Theory found success in 2017 with Hellblade, and one of its next projects, Bleeding Edge, was a completely different type of game that many probably forget even existed. The multiplayer online battle arena game (remember MOBAs?) was released in 2020 for Xbox and PC, but just a year later in January 2021, the studio said it was ending development on the game and would move its focus to Hellblade II and other projects. The game's servers are still online, however, which is good news for anyone still interested in playing.

    • Released: March 2020
    • Servers remain online but the game is not getting more development support.
    RumbleVerse

    RumbleVerse

    Iron Galaxy's fighting game RumbleVerse had a lot of hype and expectation behind it, but the free-to-play battle-royale brawler didn't live long. It was released in August 2022 and closed at the end of February 2023--a lifespan of just six months. In a statement, the developers said making the game was a "labor of love" and hinted at the reason for its closing. The studio said the genre is "popular and highly competitive," and the game likely just couldn't find an audience.

    • Released: August 2022
    • Server shutdown: February 2023

    Gigantic

    Gigantic

    Perfect World Entertainment's MOBA Gigantic was not a gigantic success (please forgive me). The free-to-play game debuted in July 2017, but it was just a few months later when the developers at Motiga announced that active development was ending. And in July 2018, the servers were shut down for good. There is some good news, though, as a version of the game called Gigantic: Rampage Edition came out in April 2024.

    • Released: July 2017
    • Server shutdown: July 2018 (but Gigantic Edition servers are still online)
    Warhaven

    Warhaven

    Warhaven, a sword-based multiplayer game, was released into Steam early access on September 20, 2023, and after only seven months of early access and prior to the game's planned console launch, Nexon opted to shut it down in April 2024. The publisher said it was with a "heavy heart" that it would soon be shutting down the sword-based multiplayer title's live service operations.

    • Released: September 2023
    • Server shutdown: April 2024
    Mortal Kombat Onslaught

    Mortal Kombat Onslaught

    The team-based RPG Mortal Kombat Onslaught was billed as the next big mobile version of the popular fighting game, but it was not meant to be. The game was removed from the App Store and Google Play on July 22 and will officially turn off servers on October 21, 2024.

    Onslaught originally debuted on October 17, 2023, so it's shutting down just over a year after it launched.

    "It has been an honor creating this game for our Kommunity," the developer said.

    Mortal Kombat Onslaught was developed by NetherRealm Studios, the same developer behind the main series. No explanation was given for why Onslaught is shutting down.

    • Released: October 2023
    • Server shutdown: October 2024
    Many More

    Many More

    Unfortunately, plenty of games have suffered the same fate as the ones mentioned above in terms of going live and shutting down relatively quickly. Here are a few more examples:

    • Star Wars Uprising servers closed a year after launching
    • Capcom's Puzzle Fighter didn't live long
    • Super Bomberman R closed after less than two years
    • Total War: Arena, which never left beta, closed up in February 2019
    • Gundam Evolution shut down after a year
  • View Comments (56)
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    Avatar image for mrbojangles25
    mrbojangles25
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    mrbojangles25

    Add Firefall to the list; an open-world, semi-MMOFPS made by (iirc) the creators of Tribes. It seemed like a great, class-based game with fun open-world objectives but it failed utterly.

    Upvote • 14 hours ago
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    mogan
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    mogan  Moderator

    Less than two weeks from launch to shutdown is pretty unprecedented, yeah.

    There was that Magic: The Gathering ARPG, Legends, that didn't get past open beta before its cancelation was announced. That game was bland AF.

    Upvote • 15 hours ago
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    BDRTFM
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    BDRTFM

    Apologist article says what?

    Upvote • 16 hours ago
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    JimAbadon
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    Yeah, I don't see the point of this article. None of these come close to Concord's failure.

    Upvote • 1 day ago
    Avatar image for mrbojangles25
    mrbojangles25
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    @jimabadon: yeah, tough to beat one week.

    Also I think we all saw this coming after the beta.

    Upvote • 14 hours ago
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    VatususReturns
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    Edited By VatususReturns

    And yet, developers keep chasing the golden goose of "live-service" games... one would hope they would learn anything but alas, we keep seeing them everywhere...

    2 • 1 day ago
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    @vatususreturns: *Publishers. There are very few developers who enjoy miring in the muck of this soulless trash, but Jim Ryan was desperate to pivot Sony toward live services, and we're just seeing the cleanup of his mess.

    Upvote • 8 hours ago
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    Simonthekid7  Online

    Exoprimal and Foamstars might be two other examples?

    Exoprimal is from Capcom. Foamstars is from Square Enix.

    Upvote • 2 days ago
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    Horseburg86

    Capcom: Do you like Resident Evil games?

    Players: Yea

    Capcom: Do you like Dinosaur Games?

    Players: YEA! Omg they are going to announce…

    Capcom: Here’s some trash called Exoprimal!

    3 • 1 day ago
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    VatususReturns

    @horseburg86 said:

    Capcom: Do you like Resident Evil games?

    Players: Yea

    Capcom: Do you like Dinosaur Games?

    Players: YEA! Omg they are going to announce…

    Capcom: Here’s some trash called Exoprimal!

    Gosh, they would be sitting on a pile of cash had they give Dino Crisis the same treatment as the REmakes and yet... Capcom is dumb asf

    2 • 1 day ago
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    Edited By SpookyDave

    There's some major cope in this article. Yes, it's unprecedented. The only game listed which comes close to being shut down so quickly was never really truly even finished, and certainly wasn't a game by a renowned publisher with a massive budget.

    7 • 2 days ago
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    esqueejy
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    @spookydave: What's the "cope"? Define and describe it. Is it just that the article wasn't as insane over it as you are and chose to compare it to other epic failures you insist are not as big? How is that "cope"? Where is your evidence for the author's unstated and unwritten ulterior motivations and belief systems you are attributing to them? Make your case, tanty tosser.

    2 • 1 day ago
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    @esqueejy: I mean, they did word it as “Sony shut down a game in a week, but is this really unprecedented?” and then gave a bunch of examples that don’t come anywhere near that level. Their first example is a game that lasted 5 years lol

    3 • 1 day ago
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    @MigGui: You failed to answer the questions or defend the position stated.

    If the argument is that the comparisons are not apt, because the examples are different enough in degree to not be comparable, that might be a fair point...or is at least concrete enough to offer opportunity for a sane and rational debate on that particular point using facts.

    However, even if the comparisons are not apt, it does not then follow that everything about the article is "cope". If you do not understand that making Point A might be fine and valid, but that having made Point A does not then "prove" all sorts of wild-eyed cultural resentment tantrum extrapolations, especially irrationally attributing particular motivations and thoughts to the author that are not at all evidenced in the article, then you need help...and I just gave you your first dose.

    Upvote • 1 day ago
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    @esqueejy: you're using a rational argument to defend against an irrational (emotional) stance.

    No one is trying to prove anything, the overall tone (subjective) of the article could be perceived as "cope" by readers if they so choose.

    Save the debate for Reddit, this is Gamespot 😋

    Upvote • 14 hours ago
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    @esqueejy: The article is trying to show there's a precedent for this. There literally isn't. Not from a publishers are massive as Sony. The game closed way faster than any of those examples.

    4 • 1 day ago
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    Edited By VatususReturns
    @spookydave said:

    There's some major cope in this article. Yes, it's unprecedented. The only game listed which comes close to being shut down so quickly was never really truly even finished, and certainly wasn't a game by a renowned studio.

    Firewalk is a renowned studio now? o_O

    Since when? Sure they supposedly had some "veteran" developers but that means jack sh*t at this day and age. The world is full with dead studios graves made of "industry veterans". They had one chance to prove themselves and they failed at that spectacularly.

    Far from a renowed studio

    Upvote • 1 day ago
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    @vatususreturns: I've given up banking on "veteran" talent these days. It's such a marketing scam and there is so much talent--mostly unknown to us--that goes into a game you generally can't bank on one person's vision.

    And if you can, then you can't bank on their execution.

    Well-known developers (singular people, I mean) are either too much of a "creative" to make something entirely on their own, or they're too much of a capitalist to make a game with artistic integrity enough to appeal to people. You need a spectrum of people.

    Upvote • 14 hours ago
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    @vatususreturns: I should have said publisher, rather than studio. My point remains: none of the other examples were big budget games that closed anywhere near as quickly as Concord did.

    4 • 1 day ago
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    BLKCrystilMage  Online

    With 700 players at its peak and a tenth of that 2 weeks later, I really don't see any future for Concord.

    4 • 2 days ago
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    @BLKCrystilMage: More people might try it if it is free. Or if there is some kind of incentive:

    "Play Concord, get 5 dollars off Astro Bot".

    Not such a bad idea actually. More people would give Concord a chance and more might buy Astro bot. (But since gamers are gamers, and gamers sometimes are cranky, picky and slightly spoiled or obnoxious in a teenage or childish way, or even somewhat hateful at times, they would be like: "No Concord, which i have not even tried by the way, is so bad i would not even play it if i got money to play it." They would also maybe say "it fucking sucks, man."

    Some gamers are in such a way, not all of them.

    Upvote • 2 days ago
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    @simonthekid7: Free Beta population numbers say differently, as it barely got over 2000 concurrent players and dropped off dramatically after that peak. And your solution is for them to entice people to play it by having them spend more money (to get that measly discount)? Oh my, that's rich. You should get a refund on that mail order business degree.

    If SONY want's to continue bleeding money on this failure, that is on them. But at the end of the day they have some savvy business guys in the accounting divisions and will put this flop out of its misery, and hopefully the studio as well for losing that much money and wasting so much time on development.

    2 • 1 day ago
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    @simonthekid7: The developers killed what little chance of that there is by insulting consumers and refusing to acknowledge the failure of their product. They were late to the game with a subpar product, and this is the result.

    4 • 2 days ago
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    The problem with live-service games or these arena shooters are that they're everywhere and have been for years. Those other games? Yeah, they've had YEARS to fine tune their craft and get their game where the fans and devs want it to be. You might take a small piece of the pie but eventually those players are going to jump back into what makes them feel good. Usually, that's the OTHER game they've been playing for years already and know and love. It sucks because these other games are probably good. I heard Concord was great (I didn't play it). Absolutely NO ONE wants live service games any longer. They've flooded the market and no one wants to put hundreds of dollars into a game that just isn't worth it. These game companies are making billions off of cosmetics and added-in bs that is totally NOT worth the price they're asking and consumers are over it for the most part. This money these big game companies are using to make arena shooters and live service games could be used to make new IPs and probably make a killing doing so. There's only so many gamers in the world and so many games that they all start to blur together and look, and play, just like one another. I'll be honest. I gave up on Destiny about 2 years ago. I'm over it. The ONLY game I'll even touch any longer is The Division 2 and I'll def be on board for Division 3 if it happens. However, again, it's a franchise that I personally like and play a lot so that's the one for me. For others it may be Destiny or Fortnite or even Overwatch. They've had the time to make the games great. No one wants to buy a game, fire it up and put up with patches every 2 weeks because the game is still NOT balanced yet. Sucks, but it is what it is.

    2 • 2 days ago
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    You want to know what's the sad part about Concord.

    Sony is probably going to invest in another Live service game just like it. And investors are going to back the unholy shit out of it.

    They could easily take another $250,000,000 and give us another Sly, Jak, Resistance, and Killzone all within that budget. And actually, make a profit. But knowing them They're going to make another live service just like Concord or Fortnite.

    Mark, my, words!

    6 • 2 days ago
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    @illegal_peanut: I'm not sure. Jim Ryan lost his CEO position on the back of his massive live service push. They may try to find some way to salvage Concord, but I imagine they'll be a lot more slow to try again. That battlefield is LITTERED with the corpses of many, many games.

    Upvote • 8 hours ago
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    @illegal_peanut: Yep. I blame World of Warcraft and always have. The second WoW proved a subscription model could work...and work BIG...it was written in stone that every other developer would try to repeat that feat of capturing lightning in a bottle. It was also only a matter of time before all the usual tricks of the grifting trade made their way into monetization gambits designed for gaming. The demand for attempting to turn every game product into a self-perpetuating income stream on top of the initial purchase income has very rarely managed to capture lighting in a bottle the way WoW did and has generally turned out complete garbage otherwise.

    2 • 1 day ago
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    Congrats to all the knuckle dragging keyboard dumbasses out there who spend there days on the internet pulling everything and anything down while not ever picking up a controller because you think it is “cool”, you killed a very good game having never played it one time. PS- you are not cool and gaming would be better off without you.

    2 • 2 days ago
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    Edited By YukoAsho

    @chuckratm1: Stop. Just stop. This game is a wholly derivitive game, mimicking established names and offering nothing new, and they had the audacity to charge for it. That the game's world and characters somehow look AI-generated after eight years of work is just the beginning of the reasons this game failed.

    Upvote • 8 hours ago
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    Edited By esqueejy

    @chuckratm1: You give them more credit than they are even remotely due. Don't encourage them with that kind of food for their delusions of grandeur.

    The game and its development were fundamentally flawed in terms of providing ho-hum, very derivative gameplay (and character appearances were hit or miss depending on who you asked), it was released into a market saturated for this genre and already very much dominated by a few of them, we're well past the peak of interest in the genre, there was very scant marketing for the product (first trailer 2 months before release? crazy), they spent far too much time and money building it (mo-capping for cutscenes for this genre is bonkers), its release was poorly timed and coincided with Wukong being an insane hit, Valve strategically timed the sabotage of counter-marketing for Deadlock the night of Concord's release, they had the braindamaged audacity to charge $40 for it on top of everything else, and the gaming community's tolerance level for endless mtx schemes is extremely low (rightfully) and requires a cosmically good game to overcome it, etc.

    It didn't fail because the usual suspects self-selected to be trolling, loud and toxic on comment boards under every Concord article to circle-jerk their cultural resentments about some of its content and then give each other sticky high-fives for coming up with the most poisonous rants. It failed because the people behind it repeatedly made business decision blunders about very fundamental things, starting from the foundational question of "is there enough excess demand for the envisioned product that we can capture sufficient audience"? There isn't. It's already been saturated, absorbed and, frankly, that demand seems to be somewhat fatigued.

    Upvote • 1 day ago
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    Edited By mogan  Moderator

    @chuckratm1: I agree there are a lot of people who get off on being negative about everything, and more who try to make everything fit their preferred narrative, but Concord really never looked that good. I don't think it was going to take off whether people preemptively **** on it or not.

    Upvote • 1 day ago
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    dlCHIEF58

    @chuckratm1: If it was "a very good game", then why did nobody buy it? And fI have a strong suspicion that you never played it either, along with the supposed target, "modern" audience and other defenders which has been proven to not exist with this failure.

    4 • 1 day ago
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    @chuckratm1: the game didn't die because people online were trashing it. It got a 6.2 from CRITICS on average. It's trash, and most games like this are usually free to play. Nobody was willing to pay for this, when a dozen better games exist offering the same experience. Sit down.

    5 • 2 days ago
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    BLKCrystilMage  Online

    @chuckratm1: I think you misunderstood something. Developers are not entitled to my money by default. It is incumbent on them to make a product that appeals to me. Nobody bought their product because it didn't appeal to anyone. If you have a problem with that, make a better product. But don't make a bad product and then blame others for your own failure.

    9 • 2 days ago
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    Edited By BassMan

    @chuckratm1:

    There was nothing to kill. Concord was stillborn. It should have been aborted by Sony long ago. I am glad people shat all over it though. We don't need more hero shooters or live service trash. It's a plague that has spread way too far. It even ruined previously good MP shooters like Battlefield. Worst.

    7 • 2 days ago
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    If you're not doing a game better than the ones that already exist, how are you going to draw the player base from that game? You can't just copy the formula and hope that you'll get some marketshare. It doesn't work like that.

    4 • 2 days ago
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    Edited By BassMan

    Stop chasing trends and just focus on making good games like the upcoming Astro Bot.

    7 • 2 days ago
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    Edited By judaspete

    Props to Velan for releasing the private server version of Knockout City. There's a fan made launcher that will connect you to a somewhat active community as well. And if that dies, you can still create your own server and play a bot match.

    That should be the industry standard when shutting these games down.

    2 • 2 days ago
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    Edited By Simonthekid7  Online

    @judaspete: Yeah i totally agree, being able to still play the game on private servers is kind of nice. There still might not be anyone to play with, but at least it gives players an option and an opportunity to keep playing.

    Maybe it is easier if the game is not a massively multiplayer online game, and just an online game.

    Upvote • 2 days ago
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    Simonthekid7  Online

    Many annual sports games shut down servers after maybe 1-3 years as well. More often than not.


    Upvote • 2 days ago
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    BLKCrystilMage  Online

    @simonthekid7: Doesn't really make sense to do otherwise when you get yearly releases.

    2 • 2 days ago
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    Simonthekid7  Online

    @BLKCrystilMage: I disagree because sometimes we who play sports games prefer a previous year, or maybe we want to revisit our old teams or rosters.

    I have some pretty nice hockey ultimate team teams in previous NHL games but i am only able to play with my HUT teams offline now, or maybe not at all.

    But i understand it would maybe not be economically sustainable to keep servers up for older sports games.

    Also, my comment was merely pointing out how the same things happen with sports games a lot, i did not say it was a bad thing.

    But it would be nice if you could at least keep your teams when you buy the next game. For example, keep the FC 24 team and transfer it to FC 25.

    Upvote • 2 days ago
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    BLKCrystilMage  Online

    @simonthekid7: From a business perspective, it doesn't make sense to do otherwise because with yearly releases you want to get people playing the new releases, and keeping servers active for older games disincentivizes that.

    Upvote • 2 days ago
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    Simonthekid7  Online

    @simonthekid7: Instead of starting with a brand new team with low score players, i mean.

    Upvote • 2 days ago
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    Sony's 2024 has been unbelievably rank. Worse than their 2023. So glad I opted to jump back into that PS ecosystem. PC/Steam is so much better.

    Upvote • 2 days ago
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    Edited By teddytabs

    @vgmkyle: Playstation has been having a great game despite Concords failure

    2 • 2 days ago
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    @teddytabs: Steam is better than PS in every sense of the word.

    Upvote • 1 day ago
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    @vgmkyle: I don't see how it is

    Upvote • 1 day ago
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