Review

Astro Bot Review - Fly Me To The Moon

  • First Released Sep 6, 2024
    released
  • PS5
Mark Delaney on Google+

Team Asobi cements itself as an essential PlayStation studio with an imaginative platformer for the ages.

For multiple console life cycles, PlayStation has fostered a brand built on gritty anti-heroes, fantastical worlds at conflict with themselves, and a trope colloquially referred to as "sad dads." I like most of those games and find the praise they receive in many cases to be well-earned, but Astro Bot is a reminder of another side to the PlayStation DNA. Not only does it feel like a revitalization of an important part of the brand, but it also feels like a spotlight shifting to a character who has been lurking in the background, previously unable to see over the hulking Kratos, the war-ready Aloy, or the tortured Joel. Team Asobi's Astro Bot quickly, consistently, and joyously launches its titular hero into the pantheon of all-time greats, both in its first-party family and genre, with a platformer whose incredible ambition is matched by its brilliant execution.

Stranded in space following an attack from a googly-eyed alien, Astro's mission is to repair their ship and rescue all 300 pals scattered across five main clusters of planets, each composed of individual levels. Naturally, the story is not the focus here, and yet I was so immersed in the 15-hour game that I beat it in two long sittings. It may be 2024's most immersive game, and it achieves that without a line of dialogue. Instead, each level tells a story, clear as day, about where you ought to go next and what you should do there.

There is both depth and breadth to most levels, and frequent checkpoints mean you'll rarely be punished for exploration or missing a jump. Levels take only five to 10 minutes in most cases, but are overflowing with personality. Robot animals climb trees along the periphery or jump out of the ocean far beneath the levitating worlds you explore. Everything constantly moves around you, imbuing every level with life beyond the scraps you'll engage in with the game's enemies. Each level's theme is brought to life with aesthetic assets and design ideas that strengthen their themes. During a Japan-themed level in which Astro can soak up water to become something like a giant squishy kaiju, you'll simply plow over enemies the robot would otherwise need to be wary of, topple bamboo walls as the ground shakes around you, and soak in hot springs, all while string music evokes the country's signature sounds.

In another that sees Astro shrink to the size of a mouse, the miniature world reveals new woodsy and backyard-like scenery that regular-sized Astro couldn't reach. Because of the game's Smash Bros-like manner of bringing in dozens of familiar faces, some levels purposely evoke multiple games at once, like a desert level that is titled like and starts off like a Prince of Persia reference before ultimately ending with an ascent to a glorious mountaintop a la Journey. Some levels even drastically change the art style, as seen in a series of voxel-art levels I was glad to discover each time, or some others I dare not spoil.

Numerous dazzling aesthetics in Astro Bot are somehow only used once or very little, like a casino level with bright multicolored lights and betting chips floating through the sky, or a level meant to look like a child-friendly haunted graveyard and nearby castle, which is among my favorites in the whole game but--again--somehow is featured just once. These assets surely take many human hours to make, and again, Astro Bot presents them with the confidence to wordlessly suggest, "Yeah, we know these rule, but look what else we have for you," before the next level wipes the slate and starts anew with yet another never-before-seen aesthetic. I haven't seen a platformer marathon through so many varied, whimsical, and blatantly cool ideas like this before.

Each level tells a captivating visual story.
Each level tells a captivating visual story.

My favorite aspect of the game is how it seems to read my mind. Every time I'd divert off the main path in search of a secret or reward, I would find one. Team Asobi understands its level-design concepts so well that it can reliably predict where and when players will get sidetracked, and it ensures there's always something waiting there for them, like a surprise gift in the mail whose sender can't wait to learn it's arrived. "Can I climb this crane?" I'd wonder to myself. Yes, I can, and for scaling it to the very top I'd find coins to spend on cosmetics. "What if I peek over this ledge?" There's a hidden cave below, hiding another puzzle piece used to open shops in the game's hub world. Whenever I'd wonder if my intuition was leading me to something valuable, I'd find I was right.

In tandem with expert level design are the game's diverse and exciting mechanics. At the start of nearly every level, Astro jumps into a suit or straps on a backpack of some kind that gives them a new ability. In one level, it's spring-powered boxing gloves resembling cartoon frogs. In another, it's a robo-dog that gives the bipedal bot a wall-smashing rocket boost, or in another, a time-freezing tool that allows Astro to scale otherwise impossibly fast-moving sections. Across the game's dozens of levels, you'll see many abilities like these, and in nearly every case, they are a resounding success.

While some abilities are more fun than others, they nearly all work seamlessly. As Astro, you'll strap on the ability and intuitively understand it. You sense its limitations and use cases immediately, and though the game disposes of abilities at an uncommon pace, many will resurface later in a new setting or be used to defeat the game's fun bosses--including a final boss and credits sequence that will surely go down as one of 2024's best video game moments.

Even within a level, an ability is used in several different and creative ways, but always stemming from its singular mechanic featured in that level. It ramps up the platforming and combat sequences via an approachable but challenging incline and chains these little moments together in such a way that there's never a lull in any level. Whereas many platformers may drill down on a key feature or small set of features, Astro Bot displays confidence by often disposing of exciting new tools shortly after introducing them. It expresses iteration in cycles of five minutes each, rather than iterating on one idea for five or more hours, which I find both refreshing and bold. The only other game I've seen that's similarly willing to dispose of cool ideas like this is It Takes Two, and Astro Bot does it more often and with more enjoyable mechanics.

Astro Bot confidently introduces superb aesthetics and abilities at a rate few other games ever have.
Astro Bot confidently introduces superb aesthetics and abilities at a rate few other games ever have.

Like any excellent platformer, Astro Bot's movement feels responsive and trustworthy. Despite the game consistently giving you new ways to traverse its puzzling pathways, you'll almost always feel like you have a good grip on clearing gaps, timing attacks on enemies, and dodging bosses with expertise. The camera caused a few rare instances of what felt like selling me out, but the game's checkpoints are so numerous and the load times are virtually non-existent, such that this never became a pain point for me.

The only ability that doesn't work as cleanly as others is the one used in an underwater level. Meant to mimic a dolphin-like dive ability, the controls used for this one never feel as intuitive as those for other abilities. In this level, I found it unusually tricky, albeit not exactly difficult, to collect all the secrets. A few of them demanded a deft diving ability the backpack is meant to offer, but it doesn't have the same accuracy of other abilities in the game, which led me to whiff on some sections in a way that was unique to this level. It was manageable, but if any secret levels--which tend to be some of the game's hardest--also use this mechanic, I expect them to become some of the game's few frustrations.

In the few instances where the hero isn't wearing an ability, the game still finds ways to reinvent itself. A mid-game level that evokes the kid-friendly vibes of a preschool presents a clever day-and-night-switching mechanic that tosses the world on its side back and forth whenever you press a button, allowing Astro to solve puzzles and reach the end. But once that awesome level was finished, I never saw the mechanic used again. Astro Bot feels like it's showing off at times, but never in a way that pats itself on its back. It's ceaselessly cute and clever, and feels more like a little kid delighted to show you their toy collection than a braggart displaying their trophies.

Each galaxy you arrive in houses several secrets to uncover in the overworld, and even levels themselves have hidden bonus stages. This game's secrets have secrets, with more hidden levels being revealed at a steady clip whenever you inch closer to polishing off each galaxy's to-do list. The best of those secrets are the hidden bots themselves. There are 300 in total, though you only need 200 to face the final boss, and over half of them are dressed up as iconic characters from video game history. Many of these are first-party heroes, like Ellie and a Gran Turismo racer, but many others are cameos of characters from series closely tied to PlayStation's past, such as Tomb Raider, Persona, or even classic and contemporary indies like Journey, Stray, and Humanity.

The 169 cameo bots combined with the collectible-finder make a 100% playthrough a joy, and never a grind.
The 169 cameo bots combined with the collectible-finder make a 100% playthrough a joy, and never a grind.

Each bot you find returns to the (mostly) safe zone, the Crash Site, which acts like a hub world you can explore and decorate. Here, the game carries forward the same PlayStation Museum vibe seen in Astro's Playroom, albeit to a lesser extent. You won't explore past PlayStation consoles, but the mothership you're trying to repair is just a giant PS5, and the spaceship you use to explore the overworld is a DualSense controller with wings. It feels a bit like that meme of Obama awarding Obama a medal, but it's not distracting, so ultimately, it's fine.

Spending coins in the game's shop unlocks dioramas, ship paints, and costumes for Astro, even some based on unexpected series such as Bloodborne and Gravity Rush. The dioramas are especially fun, as they turn all your collected bots into animated statues, like one that shows Nathan Drake playing a game called Dude Raider on his couch. Even the most serious of characters are turned into caricatures, like a scene you can create in which The Last of Us' Joel goes to throw a brick, but it slips out of his hand and bonks him on the head. All of the 169 cameo bots fill in the would-be barren desert sands like a virtual shelf of Funko Pops.

Finding each of these characters is a constant highlight of Astro Bot. Some are placed right in front of you, but most require the aforementioned curiosity to pull you off the beaten path in search of the game's bountiful secrets. One of the best mechanics--which I very much hope becomes standard in the genre moving forward--is a robot bird companion who can join you in any level you decide to replay. The bird pings for collectibles and leads you right to the remaining bots, secret Void levels, and puzzle pieces you've not yet found. This makes playing the game to 100% completion a joy and never a grind. I've never cared about PlayStation Trophies before, but I expect to unlock them all in Astro Bot, if only incidentally because I want to see and do everything this game offers.

It seems odd to say I don't want to spoil a game that effectively has no story, but some of the game's best secrets really must be discovered with your own eyes. To talk around Astro Bot's most entertaining of these surprises, I'll mention that it will occasionally rethink its mechanics as a whole, nearly swapping genres at times, in ways that pay homage to PlayStation's illustrious past. These special levels arrive toward the end of each galaxy's main mission path and bestow to you a bundle of themed bots as well as yet another cool new mechanic not to be seen ever again in the game. Its soundtrack--already an array of bubbly earworms--reimagines familiar overtures from other games. In doing all of this for these most-special one-offs, the promise of its world comes into full view. Astro Bot swarms the player with bright ideas, sparking almost endless joy.

I've never been as impressed with the DualSense as perhaps folks inside Sony are, but it has some cool applications in Astro Bot.
I've never been as impressed with the DualSense as perhaps folks inside Sony are, but it has some cool applications in Astro Bot.

Astro Bot is also meant to be a DualSense showcase, and it certainly does a lot there, though I continue to feel like the controller's most passionate fans are within the company itself. I don't mind the DualSense, but I don't feel like much would be lost if I played the game without features like secondary noises coming out of my controller, blowing air into it to propel a fan, or using the gyroscopic motion controls to physically repair the ship each time I finished a galaxy and found another elusive ship part.

Its best attribute, a rumble feature more nuanced than what other controllers provide, is also simpler than all of the DualSense's high-end abilities that sometimes come off as gimmicky. Astro Bot also did away with some of them from Astro's Playroom, such as using the center touchpad to unzip some blockades. Instead, this is done with the joystick, suggesting Team Asobi found it best to keep players' hands off the somewhat clunky touchpad this time around.

Beyond the underwater level that doesn't shine the way others do, my only other frustrations with Astro Bot come in the form of some of the game's hardest levels, which will likely be too difficult for younger or less-experienced players. Normally, these levels are as brief as 30 seconds, but they require perfection and give the game a taste of trial-and-error it otherwise consciously rejects.

I understand the game is split into tiers, allowing most anyone to be able to beat the base game before the diehards go the extra mile, but since several cameo characters are locked behind these ultra-hard mini-levels, it's a bit of a letdown that some of the game's younger fans may likely never find all of the must-have bots to bring back to their hub world. In this way, Astro Bot gates a small but not insignificant portion of its best material behind a skill check that some of its audience won't pass.

The game's massive bosses are consistently fun and just tricky enough to keep you on your toes.
The game's massive bosses are consistently fun and just tricky enough to keep you on your toes.

The game also crashed on me twice, both times erasing more progress than I'd have expected since I assumed it auto-saves after each level, but I'd lost about three or four levels of progress in both instances. However, I admit these crashes came at the end of my long 11-hour session with the game on my first day with it, so maybe it was an issue Team Asobi will address. Still, the hard crash backpedaling on my saved data was strange and somewhat soured what was a marathon of smiles for about 10 hours of that day.

The simply titled Astro Bot is meant to be the cute robot's first significant foray into video games following a 2018 VR exclusive that earned praise but was stuck in its headset-only bubble, and a 2020 pack-in tech demo that hinted at more to come. The beauty of the game, as suggested by its title, is that even players returning for their third Astro adventure will find hours upon hours of new experiences, collectively and magnificently presented as a parade of joyous sights, sounds, and adventures. This is a grand re-opening for Astro Bot, and it surely marks the start of what is destined to be a beloved series shooting for the moon.

Mark Delaney on Google+
Back To Top

The Good

  • Diverse abilities make every level feel fresh
  • Similarly varied environments keep the aesthetic constantly changing, but always fun
  • Excellent platforming at the center of it all
  • Secrets upon secrets, including special themed levels that are best of all
  • A final boss and credits sequence that will quickly become famous for how cool it is
  • A level-replay feature that makes collectible mop-ups actually enjoyable

The Bad

  • Its hardest levels are frustratingly perfection-or-bust, gating some cameo characters
  • Two game crashes that deleted some progress both times

About the Author

Mark explored space in Astro Bot for 16 hours before he toppled the final boss, but he's going back to rescue his last few missing pals. A review code was provided by the publisher.
58 Comments  RefreshSorted By 
  • 58 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Cbordi
Cbordi

397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

This game looks spectacular! A proper fun platformer that is not Mario or Nintendo is not common

Upvote • 
Avatar image for vgmkyle
vgmkyle

8754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

A 94 on Metacritic? Seems insane. What's not insane is that Sony knows how to get 120 reviews for all their exclusive titles, but every other game struggles to break 50. When it comes to PS games, I just kind of assume that the critics are in Sony's back pocket.

Either that or I just don't like anything Sony releases.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@vgmkyle: Bruh, you need to put the keyboard away and take a minute.

Upvote • 
Avatar image for stickemup
StickEmUp

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@vgmkyle: You’re just very biased, which forces you to invent these conspiracy theories. Sony’s first party games are fantastic.

Upvote • 
Avatar image for YukoAsho
YukoAsho

3792

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

We need more games of this sort, not just on PlayStation, but in general. Colorful graphics that don't require a small nation to create, focus on a tight gameplay loop and a vibe that isn't overly serious. I'm definitely going to be looking at this one when I'm done with SMTV: Vengeance.

Though it's actually just more evidence that Concord was explicitly put out there to die. Same day as Wukong, a week and change before Astro Bot.

Upvote • 
Avatar image for jwrebholz
jwrebholz

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

I've been looking forward to this since I first heard about it. I could use some more of this kind of whimsy in my life.

2 • 
Avatar image for HardStomp
HardStomp

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

This game + complete BC = I would buy a PS5 Pro.

3 • 
Avatar image for boobytrap
BoobyTrap

695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By BoobyTrap

112 reviews on Metacritic and all are overwhelmingly positive! Glad this game seems to have turned out great!

3 • 
Avatar image for CyrusDrake20
CyrusDrake20

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By CyrusDrake20

I really enjoyed the tech demo and my kids played the heck out of it more than me. I'm gonna guess this will be a really great purchase for my kids and even myself. I love that Playstation is fully on board with supporting these platformers as well as the next GoW or TLoU. I love those games too but we need the casual puzzle games too and this looks to certainly be a home run on that front.

One thing I didn't notice the reviewer mention was the music, which I really liked all the music in the tech demo and even the trailer for the new game. It matches the game so well. I'm guessing we get so much more of that with this new title. Very excited!

2 • 
Avatar image for simonthekid7
Simonthekid7

1228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

I still have not played Astro Bot, since my las comment, but i watched the video review along with about 13 minutes of moving footage from the game. It seems very much like a Playstation 5 sort of answer to Super Mario 3D World or other 3D latformers with relatively small and straight forward levels. (Rather than bigger and fewer levels with more exploration and world building like Super Mario 64, Super Mario Sunshine, Odyssey, a few Rare titles and so on. Some of these games also have the more straight forward style of levels, like the Bowser levels in Super Mario 64.)

The graphics is perhaps not realistic or detailed and not the most advanced, but man oh man, is it colorful and sharp? Yeah, it is. It is kind of like watching what kind of game Nintendo could or would do if they had access to a high tech state of the art 4K game console to develop games for.

Also, the bots you are able to collect are so charming.

But still.. i feel like i have played a similar quite linear 3D platforming game many times before. The jumps, platforms and movement seem very familiar.

And the game, charming as it may be, might be just too sweet. Kind of like when you have too many sweets. Too much sugar. The game feels as charming as some lego games or sackboy from Little Big planet. Or other charming characters..The auto tuned music is nice. For a while. The very bright platforms, often in the sky, are so colorful. It is the kind of game which is charming in small doses but might be just too sweet to dive into and play for hours.

But i should definitely give it a shot, even though it seems like a game like so many others in a genre i might have played one too many times. I guess sometimes it is not you, Astro Bot. Maybe it is me. Maybe i outgrew the entire genre. And the presumably young target audience might like the cute style, but as an adult, i feel like i would prefer something more realistic. One of the reasons i like Donkey Kong Country, the first one for SNES, is because at some points it actually feels a bit adventurous in both music and more realistic-style (but very low res) graphics. Rather than just being bright, cute, pink and colorful.


Upvote • 
Avatar image for simonthekid7
Simonthekid7

1228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

Wow, Star Wars Outlaws gets a six and Astro Bot a nine? I think it should be the other way around. Astro Bot seems like a fun game but not exactly GotY material or a 9/10 game. It is a platformer game and it is pretty but it has nowhere near the same realistic graphics and the gameplay seems like just another cute 3D plaformer with levels similar to many other 3D platformer games out there. So unless the level design is awesome, i think it is hard to understand why the game (as charming as it may be) is worthy of a nine.

Also, of course the Outlaws game was not reviewed by the same person. but nevertheless, it just seems very weird to give the cartoonish and cute sort of standard platformer we have seen many times before a nine and Star Wars Outlaws (which might not be perfect but is very ambitious with seemingly amazing world building) a six.


Upvote • 
Avatar image for YukoAsho
YukoAsho

3792

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

@simonthekid7: There's nothing new or innovative about the standard UbiSoft game, which is all Outlaws is.

Linear platformers outside of the Mario series are actually quite rare compared to what they used to be, and honestly, could use a revival, if only to freshen them up.

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@simonthekid7: "Wow, Star Wars Outlaws gets a six and Astro Bot a nine? I think it should be the other way around."

Based on what exactly? I know you haven't played Astro Bot, but have you even played SW: Outlaws?

2 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

@simonthekid7: The score for this game isn't that out of line, I expected a 85 but it's my high standards talking. Could be a little overrated for what it is, if you consider the entire history of gaming, but it doesn't really matter. It would've gone down as one of the highest quality games of 2024 either way. It seems like a competently made game with a ton of polish and fun gameplay that takes advantage of the controller to the fullest, in an era of blunders and tarnished standards. The devs deserve some praise for the quality of the game at least, because hardly anyone is making games like this anymore, when it used to be the norm.

From what I've seen of that Star Wars game, it seemed very incompetently made. Maybe someone who has played it can go into more detail, but I saw enough to say I'd never want to touch that game. Astro Bot on the other hand, I could see myself checking out later if it comes to PC. I'm just not big on the IP of Astro Bot.

3 • 
Avatar image for simonthekid7
Simonthekid7

1228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

@simonthekid7: (Also: I have played a lot of platformers, i know the genre maybe a bit too well, also maybe i enjoyed platformers more when i was younger, now they often feel a bit childish and harder to get engaged about.)

Upvote • 
Avatar image for Amanojaku8
Amanojaku8

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@simonthekid7: So don't play it then? Also what's this game got to do with another your hyped about to score?

Sounds like you may have gotten older but still have some growing up to do.

Upvote • 
Avatar image for Pierce_Sparrow
Pierce_Sparrow

1755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

Wouldn't it be great if this game did incredibly well and Sony looked at it and said "you know, maybe we should do more stuff like this". It feels like it's been a long time since Sony focused on something both this high quality and this much fun. I hope they keep it up.

3 • 
Avatar image for davillain
DaVillain

57225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

DaVillain  Moderator

Back in my gaming days, this is what Sony was good about, action-adventure platforming SP game. None of this oversaturated GaaS or anything force on your face thing. I'll be picking up Astro Bot at the end of this year.

4 • 
Avatar image for RSM-HQ
RSM-HQ

11812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@davillain: Hopefully it's a wake up call for PlayStation. They started the PS5 strong then dropped the ball. Once it was leaked Jim Ryan wanted every team working on a live service game I died a little inside..

Wouldn't hurt to calm down on the over the shoulder walking simulators as well but we'll see how that goes.

Upvote • 
Avatar image for simonthekid7
Simonthekid7

1228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

@davillain: They have not made many games as a service games. they still do quite a lot of single player AAA games, but not too many platformer games.

A new Ape Escape would be nice.

Upvote • 
Avatar image for davillain
DaVillain

57225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

DaVillain  Moderator

@simonthekid7 said:

@davillain: They have not made many games as a service games. they still do quite a lot of single player AAA games, but not too many platformer games.

A new Ape Escape would be nice.

I really miss Ape Escape games. Please Sony give it a remake/remastered anything!

Upvote • 
Avatar image for bdrtfm
BDRTFM

6674

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Nice to have a quality, not GaaS game you can play on your own and not be forced to play with other people dressed up as a Teletubby or a freakin' rubber duck.

5 • 
Avatar image for games100
games100

540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Criticising a platformer for having hard levels is a weird take imo. The difficult levels keep you thinking about it and add way more satisfaction if you put in the effort. It was 10 years later I got my 120 stars.

3 • 
Avatar image for simonthekid7
Simonthekid7

1228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

@games100: Maybe the levels are not just hard, maybe they are too hard.

Really, ten years to get 120 stars in Super Mario 64? I thought it was easy (except for two stars which i simply ccould not find for a while). I think it took me ten days to beat the game and 30 days to get all stars back in 1997. I played it quite intensely every day for about a month.

Super Mario 64 is quite easy in my opinion compared to the hardest levels in Super Mario Bros 3 and "The lost levels".

I guess Super Mario 64 would be a bit easier with perfect camera and controls. To me, it is not a big deal. I got kind of used to most of the camera and control minor issues. You learn how to deal with it.

It took me 3 years to beat Battletoads (NES) though.

Upvote • 
Avatar image for illegal_peanut
illegal_peanut

4020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By illegal_peanut

*Grabs glass and taps it with a spoon*

Attention everybody, attention! Especially you Sony!

This! THIS!! This, right here. this is why I buy a PlayStation. I want to be thrown in weird bizarre worlds that look like nothing but dumb fun that I'll have the hardest time forgetting, but the easiest time remembering.

IMHO, PlayStation has always been "HD Nintendo" when it comes to games. Fun, cool, interesting fun with great graphics. A "4K Mario" if you will.

They're not Concord. I repeat, They are not Concord. they're not Overwatch, they're not Battleborn, they're not Fortnite, they're not World of Warcraft, they're not Final Fantasy XIV a realm reborn, they're not PUBG, they're not Apex Legends, they're not live services.

They're Spyro, Crash Bandicoot, Sly Cooper, Jak & Daxter, Ratchet & Clank, Uncharted, Resistance, Killzone, Twisted metal, Fat princess, Gran Turismo, Little Big Planet, Dreams, Demon Souls, Bloodborn, Horizon, Final Fantasy, and God of War. And now you can add Astro Bot to the list, in stone.

If Sony wants my money, make this. If not... Well... Then I got Nintendo, Microsoft, and Steam.

(Side Note: I know Final Fantasy isn't a PS-exclusive IP. Square just makes an ass ton of Exclusive FF content for them that pretty much made the brand. Same with Spyro and Crash.)

9 • 
Avatar image for almightyduck
AlmightyDuck

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@illegal_peanut: The irony of this coming out to such rave reviews the same week that Concord gets pulled from the service is delicious. Hopefully we take the right thing from this though. Concord was not a badly-made game (from what I can see without having actually bought it) but a game that's out of touch with what Sony does best. Astrobot seems to be a well-made game, sure, but one that embraces the fun and imagination of the platform. We don't need a $200M cash-grab service, we need Astro.

Upvote • 
Avatar image for Sushiglutton
Sushiglutton

10125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

This looks brilliant 😊! More of this Sony!

9 • 
Avatar image for xikaryo
Xikaryo

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

We knew it was coming. Astro Bot never misses. You see, Sony? Just stick to giving us single player games, we don’t want live service trash unless it’s SOCOM.

9 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

My only issue with this game is that you can only really care about Astro as a character if you already have an appreciation for the PS5 brand. He's the DualSense mascot, like a man wearing a sandwich board. It doesn't make for a very valuable exclusive, if that makes sense.

The game itself looks fun, don't get me wrong. It's just a shame that Astro Bot as an IP will always have the energy of a pack-in game: a launch title that comes bundled with the console to demonstrate the new features of the controller, like Wii Sports or Nintendo Land.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

Edited By RSM-HQ

@Tiwill44: Weird take. Is Smash Bros an issue because it pays respect to a ton of franchises and celebrates Nintendo as a company? no.

Astro since Rescue Mission (2018) was always about taking pieces from Playstations history and celebrating it in a different and fun way. The new game is no different, you can call it an advert for PlayStation because kinda is, however it's done by a team that is putting it together as a great and fun experience first, just like Smash Bros.

5 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

Edited By Tiwill44

@RSM-HQ: There isn't really anything wrong with the game in a vacuum, it's just that the IP doesn't do anything to reinvigorate my interest in PlayStation.

Astro isn't his own IP, he's an extension of the PlayStation brand; a robot designed after PlayStation peripherals, similar to that Opera GX vtuber being the mascot for Opera GX. It's corporate at worst, and a bit bland at best.

It certainly doesn't make up for Sony's closure of Japan Studio in favor of publishing games like Concord. Sony still hasn't done much of value ever since they moved to California in 2016, in my opinion. I think this is the best game they've published since then, and it's a game that celebrates previous games. It feels almost tone-deaf, the more you think about it. Like, you used to be cool PlayStation, we know.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@Tiwill44: By your own definition then Smash Bros isn't an IP but an extension of the Nintendo brand.

Also don't agree with all the latter, and some of it seems very tinfoil hatted for my liking, however I haven't liked Jim Ryans take on what PlayStation should be. We've had a few standout games but Concord certainly isn't one of them nor did I care that they forced a lot of the teams to work on a 'Fortnite killer'. What as waste of talent.

Upvote • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

Edited By Tiwill44

@RSM-HQ: I do think more highly of Smash Bros as an IP because it doesn't feature a playable Joy-Con character or a Switch Dock stage (for example), and it would be more comparable to PlayStation All-Stars Battle Royale on PS3. But look at it this way: if Smash Bros had been the only Nintendo exclusive of value after 9 years, I wouldn't be thrilled about its celebratory aspects either.

It could be a coincidence, but Bloodborne is still the last PS exclusive of true value to me, and that came out in 2015. I do think this is a type of game I'd like to see more of (in a very loose manner of speaking), but if I had to make a list of twenty PlayStation IPs I would like to see on PS5, Astro wouldn't even make the cut, and I would also prioritize new IPs over it.

So a part of me can't help but feel disappointed that this is the one banger they've produced in all this time. To me, using the peripheral mascot to make a new platformer feels too safe. Where are the unique Parappa the Rappers, the Vib-Ribbons, the Ape Escapes, the Legend of Dragoons, the Tokyo Jungles, the Koudelkas and Shadow Hearts, the Valkyrie Profiles and the boundless sea of obscure exclusives you could find, the Spyros and Crash Bandicoots, the LittleBigPlanets, etc... that was PlayStation to me. Now we get a temporary FF exclusivity and the full version of a pack-in game and that's about it.

Upvote • 
Avatar image for pcps4xb
PCPS4XB

3584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Tiwill44: fans already know this character/IP existed before PS5.

3 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

@pcps4xb: Yep, he's been used as the little peripheral mascot since PS4. He's like Microsoft's Clippy, or Monita for Nintendo Land. That's the strength of the IP we're dealing with.

Upvote • 
Avatar image for pcps4xb
PCPS4XB

3584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Tiwill44: yes he exists as a separate game* and now can continue to become bigger.

3 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

@pcps4xb: He can only be as big as PlayStation itself, as he relies on the success of other IPs. Picture a reality where those other IPs didn't exist and Astro was a robot who dressed up as Concord characters. Would there be any appeal? No. In this manner, Astro is nothing on his own, unless you are a fan of hardware and peripherals.

Upvote • 
Avatar image for pcps4xb
PCPS4XB

3584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Tiwill44: you just explained why it's unique. There nothing wrong with what's being done here .. heck it's a huge positive to the overwhelming majority of reviewers.

3 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

@pcps4xb: Anyone could see that this would be a well made game. I'm not disputing this. I just find the IP weak, and I'm not exactly in a "let's celebrate PlayStation" mood this gen. Nothing worth celebrating about current PS, except a game about celebrating PS. Just seems weird.

Upvote • 
Avatar image for pcps4xb
PCPS4XB

3584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Tiwill44: it's definitely not a Mario, God of war or a Halo and who knows if it will ever be but it can still be huge in the future starting with this. So far I've been happy this first half of this Gen from PS when comparing to the first half of last gen.

2 • 
Avatar image for itsnota2mer
ItsNotA2Mer

977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@Tiwill44: "My only issue with this game is that you can only really care about Astro as a character if you already have an appreciation for the PS5 brand."

Completely incorrect.

"It's just a shame that Astro Bot as an IP will always have the energy of a pack-in game:"

This game proves otherwise.

4 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

Edited By Tiwill44

@itsnota2mer: Does it? Someone else replied saying the point of the game was to be a PlayStation 5 fan service game. In other words, a game for existing fans of the console. Better than nothing for sure, just wish it was more than that.

As someone unimpressed by this gen, I'm not rushing out to buy a PS5 this late into the gen just to experience a game about the console itself, when I haven't been given a reason to care about it (it's also the first Sony console I find aesthetically ugly, so making a game about it doesn't really help).

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@Tiwill44: "Does it?"

*Morgan Freeman narrator voice*

It does.

3 • 
Avatar image for joecollin
JoeCollin

578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Tiwill44: that’s kind of the point. It’s a fan-service game for fans of PlayStation, while also proving that they can still make top tier early 2000s style platformers/action adventure games. And what a great way to show it off, by using the PS5 mascot and putting full use to the PS5 controls and features. This is how it’s done.

Maybe their next step is to bring back some classic franchises and give them the same treatment.

4 • 
Avatar image for Tiwill44
Tiwill44

3597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 381

User Lists: 7

@joecollin: I hope that next step comes true, but I feel like we could've gotten that by now. From what I've heard, Astro's Playroom was already a good demonstration of the DualSense features as well as Team Asobi's talent as a developer.

Now their next game probably won't come out until PS6, and PS5 is left with another "PlayStation brand" game, instead of the return of a classic franchise or a new IP, both of which would have been a much bigger deal if done well. What if their next game is another Astro Bot launch title for PS6 and the cycle repeats itself?

Upvote • 
Avatar image for joecollin
JoeCollin

578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Tiwill44: I agree, but it’s also a pretty cool game that I think should exist either way. Another Astro Bot for PS6 launch probably won’t happen. I think they wanted to make a full game out of it and they knocked that out of the park here. It would be wise if they brought back a popular classic franchise and launched with that instead, alongside a new IP as well. That’s how next-gen consoles should launch.

3 • 
Avatar image for xikaryo
Xikaryo

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Tiwill44: He’s a robot, not a controller. He can shape shift and transform into different things, in case you haven’t noticed from playing the game or seeing the trailers.

3 • 
Avatar image for mooglestar
MoogleStar

3311

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Happy to see all the praise it's getting. Another win for Playstation's first party studios sticking to single player. More of this please 🙏🏻

9 • 
Avatar image for RSM-HQ
RSM-HQ

11812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

Edited By RSM-HQ

@mooglestar: To be honest if Sony put money and talent behind a Motorstorm, MAG or WarHawk type game(s) they'd be well-received.

What people want is good games, made by people who want to make a good game. Concord is neither of those things.

4 • 
Avatar image for hellhammer
hellhammer

189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hellhammer

@mooglestar said:

Happy to see all the praise it's getting. Another win for Playstation's first party studios sticking to single player. More of this please 🙏🏻

Who cares

Upvote • 
  • 58 results
  • 1
  • 2